I was asked the other day on why I offer “the Bean” as both a webcomic and a printed piece. In fact the question was if I thought I was sinking my own ship by offering it up for free.
Yet in a time when Indy comics are getting harder and harder to produce and get out there. Mind you that diamond is no longer really friendly to the small guys, there must still be an outlet for those of us that have fantastic tales to tell.
Yet too often too many incredibly good webcomics fall by the wayside, because their creators cannot keep up with the pace or demands that they set up for themselves. Which is a shame. You see more webcomics are truly a labor of love.
The other problem one faces is having to weed through all the crap to find the really strong ones. With the power of the web, a story can reach a huge audience, but we forget that we are competing with many other artists trying to do the same thing. So how can you make your webcomic survive and how can you as a struggling illustrator manage to make a little income at the same time? Well let’s break it down….
1. DEADLINES AND RELIABILITY- I cannot stress this one enough. Set realistic deadlines. Bean updates once a week, every monday and then two color updates tuesday and thursday (I have embarked on the biggest project of my life coloring Bean from page 1). My readers know that there will be a new part of the story on those days, they expect it and so I must honor that. If I kept changing the days without telling people… people loose interest. IF I MISS DAYS WITHOUT AND EXPLANATION PEOPLE STOP READING! See too many comic artist start missing deadlines for what ever reason and push the updates further back. You want to upset your readers, don’t be reliable. If you want your readership to grow, update when you say you will. There are many programs out there that will let you automate this process so you can be several weeks in advance.
2. WORK WITHIN YOUR LIMITS. Honestly, if you can produce 5 colored pages a week and that’s all you had to do, then updating 5 days a week is fine. Yet most artists are pretty slammed so 5 colored pages a week can be quite overwhelming. Work within what is realistic. My main goal is to finish my tale in b/w first and then go back and color it (or find someone else to color it for me so I can do another tale). I realized I can produce several pages a week- between 8 to 10 at times in b/w, yet I cannot do this consistently. I have other obligations and I LOVE being married and I LOVE being a dad. So I must juggle a bit. So I found that making sure I update twice a week was very workable and now I have an 80 page buffer just ready to be uploaded. Which brings me to the next point.
3.CREATE A BUFFER! They(newspapers comics) say you should have 6 weeks of strips in the hopper. I am a strong believer of that. Do not try to update the same week you do that perfect page you are working on, you will only set you up for failure.
4.QUALITY OVER QUANTITY! There are no print deadlines with webcomics except the ones you make for yourself, yet keep them! So take your time, make it look good. If we can prove that there are incredibly well written and drawn stories out there, more and more will flock to find them. Yet that takes a little faith in an industry that pay artist very little. That’s why I like a twice a week update. It allows me to take time to create a good story with out feeling rushed as well as lets me cover my other freelance jobs at the same time.
Other updates though are important- I love having a separate art gallery to let my imagination go wild. It gives people something to enjoy why they wait.
5.KEEP YOUR STORY FOCUSED- I recommend to start with an ending and then work your way to that point. It’s all about direction. Epics are fine when they have a focus to get to. Side stories are fine as well but be careful that you do not loose focus. Webcomics that loose focus, loose readers. (more on story creation in another posts).
6.WHY PAY SITES DON’T WORK AND THE POWER OF THE HARD COPY (for the reader): By posting our webcomics online for free, it allows a fan base to built. People from all over the world can enjoy your stuff… and yes they get it for free, so where is the money aspect of it. If you use a site that charges admission for your work, it drives fans away and you end up making very little and risk a much smaller fan base (I have a few friends, who are very talented that ran into this trap). I say utilize the hard copy. Small print run, keep it clean and professional and sell it online and at conventions. If your fans love your story, they will love the hard copy even more.
You still need to eat and 95% webcomics are done in the evenings late at night as a labor of love. People do not realize how much time is put into a dream to make it a reality, and how many of us struggle to make ends meet and still produce an incredible story.
SO HERE IS THE REALITY CHECK! A lot of people will just read the story online. You will also notice that many people promise to buy your books, family and friends etc… but when it comes down to it those numbers are really small. Yet the person that finds your webcomic and takes the time to comment, return daily, etc will be the one that will buy the hard copy. It is the truth. Yet you can still create income as indy… It’s just learning what options are out there.
The bean was written to be a printed story. It fits this pattern to the letter. I dedicate each book to be 152 pages of the story that is online, plus extras – maps, notes etc….. I have 3 books done and I am now in the process of finishing book 4. I make sure the cover is nice and strong and that it is something my fans would want and enjoy. It is a tribute to them, because the Bean will not always be up here. Each book has been funded by Kickstarter- and now the coloring is being funded through patreon. These sites and are personal stores allow people to help keep our webcomic stories up and free to the masses.
As when search comics I am the same way, if I find a web comic that I really enjoy, I will pick up the hard cover.
7. MAKE YOUR SITE FUNCTIONAL-and use a good tracking software to see hits etc. Unique hits are more important that regular hits. A unique hit number is a more accurate representation of how many people are reading your comic. So if your website gets 500000 hits and has only 12 unique hit, that means only about 12 people and one might be your mom, are reading your comic. So focus on getting the unique hits up.
8. GETTING YOUR NAME OUT THERE- This is a weird one. Trends change all the time. You will find, even if your story is picked up for print, that you still have to push the advertising yourself. You will have to make contacts, you will have to come out of your shell and start meeting people. Start submitting your links, make deals with other webcomics you like (mind you some creators are really picky what they will showcase, for me it is quality and age appropriate material) to host one another links. Find time to promote someone else, you might be surprised to see the favor returned. This game though is always changing… Social media is changing and Facebook is not as creator friendly as it used to be.
you can link to the bean with this image
9. KNOW YOUR AUDIENCE- I am a dad, I know what I want my kids to see online, so I make sure my work follows in that vein. I also know my audience loves reading fantasy and likes certain things, so I make sure I please my audience, while not loosing the integrity of my original vision. Basically do not sell your dream short for a few hits. If you keep true to your vision your audience will find you.
10. HOW BAD DO YOU WANT IT? This is my biggest thing. Do not tell me how bad you want it. Show me. Put the time in to your work. What are you willing to sacrifice to make that dream work. I love video games, I rarely play them because I would rather tell my story. Family is first, my dream is second, because my dream would be nothing if I destroyed my family in the process. Yet I still sacrifice to make the dream happen, I love entertaining and when they go to bed, I sit up and draw. When it fails (which bean did 3 times before now) do you get back up and rework to make it work? Only you know SO honestly how bad do you want it?
These are just 10 simple things that have made my world a reality. I have had so much fun creating this and I know if others are inspired to do the same, the world of webcomics would be as strong as print. Fans would come and that labor love would pay off.
So keep creating, keep dreaming and keep drawing.
ExecutiveIce.com » 6 Nov 2014 »
I'd tend to agree that you don't necessarily need a strict schedule of release to be a successful comic (or any other media for that matter – look at TV and movies). But I think if you want distribution through a company like Diamond you may need to adhere more to a schedule of release. Either way, its really the content that will make it successful.
Just my two cents at ExecutiveIce