UPDATE
Issue 6 cover is now finished- Just click on the pic for a bigger look see. Also I am starting issue 7 tonight. I am really excited about that. Plus I finished the script on issue 8. It was an emotional ride for me. Anyways more to come later.
Trav-
Issue 6 Cover Update and book updates.
Well it seems that inspiration has returned. Especially in the direction of the coloring for Issue 6’s cover. You can click the pick for a larger view. The book is moving really smoothly right now and is in edits. That means it should go to press in about a week or so depending on how many corrections I need to do.
Thank goodness for editors. Especially since I struggle with spelling anyhoo:)
I have added shadows now to the cover and still have some more work on it to do. My goal is to finish it this evening and add highlights and hopefully have a finished piece for tomorrow.
There are some spoilers in the cover, yet that is how it is. If you want to find out ahead of time what is going on in the storyline I would encourage you to buy the books at the store.
Anyways happy speculating
trav
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the art of creating epics… or mine anyways.
July 30th, 2010 | by trav
If you have not notice, I am not a one-strip gag writer. That is for far more talented individuals. I think big, epic like and so as I put “Bean” together, I find myself doing a few things that go against the grain a little of traditional one-a-day webcomics. I’m not knocking them at all, it is a skill and art in itself with it’s own trials and hardships.
What I want to chat about today is more about how I go about constructing my epic and why I make some of the layout choices that you see.
To put things into perspective, I am build my story with the mindset that it is also being printed. Issue 6 is all but done. I realize that waiting for updates can be a frustrating thing, especially when the update is a transition page, we’ll talk more about that in a minute. Yet if you read the entire comic from the beginning you will see why I use transition pages. Also the comic looks so much better in print. Trust me:) it just does.
So let’s talk about how I approach this.
Endings: The main thing is an ending. I have talked about this before, but the ending is the most important thing for me. It is my anchor, it gives me something to work towards. I know how the Bean ends, the fun part, which evolves all the time is just getting there. Sorry no spoilers here though.
Transitions and Environments:
When I started creating my tale I realized that I was building a world that people were unfamiliar with. There was flora, animals, and it is very big. I needed a way, as someone put it to me, to give my world a voice. So I did. Transitions are scene changes. The epic I created is a visual movie in my head and so when I change scenes I usually change locations and that is a fantastic opportunity to show the world and give it’s voice. Some of my favorite pieces are transition pages. Plus Environments make the world believable. It allows the reader to feel that they are there as well, that they can experience the sights, and if they really use their imagination, sounds and scents. I also make sure my environments are strong when I have to move the story along with text. I want to keep the reader interested without pages & pages of headshots explaining key points. By putting the characters in believable locations with something else to do (hence eating, etc) it allows people to soak up the moment as well.
Details: This could go along with environments, but I think it works better on it’s own. When putting the characters in a location in helps to make the place real. I have not been in a inn or pub, where it was perfectly clean box, all the bottles where the same and everyone looked like everyone else. I try to hide things, like clues, in my pages. In fact I even tell stories to a degree, without making it a part of the tale. They are glimpses, which are very subtle, of other people’s lives. Other details include clothing that talks of people’s occupation, bottles that are unique, and places that feel lived in. Regardless of your style of art, small details can add a whole new level to your work. I even make it a point to add animals to pages. They have nothing to do with the characters of the story, yet isn’t that how life is. Sit in a field or a forest or even your own backyard and just watch and you will realize how alive the world really can be.
Camera Angles and layout:
Epics are movies on paper. If your epic is nothing more than headshots or character shots, it can get boring fast. Do not be afraid to move the camera around. You are the director, so direct. Let the camera pan across your world and let your layouts fit your camera angles. I am not saying to go extreme with this. Just remember you can get your point across sometimes better without words on page, if the layout is strong and interesting. Do not underestimate the power creative layouts and camera angles.
The Reserve: Ok this is important, have a reserve built up and ready to go. Life has a way of making things hard, things happen, tragedy’s occur so be prepared. I have prob 12 weeks worth ready to go. It might be a little excessive but it allows breathing room. I also have an automatic update system in place so if I am preoccupied the comic still updates.
Patience and keep pushing forward: Epics take time to tell and you have to be patient. If you are consistent in your storytelling and updates, people will follow and your story grows. I would suggest finding some nice free tracking software. Just because your comic does not receive comments does not mean people are reading. I know silence can be frustrating, yet if you are patience people will come. Yes it is a little rough at times having to market your work but it does pay off and there are plenty of Free ways to market and promote your stuff. (see reMindblog.com for some great tips and advice here) The key is not to give up on your story.
Ok that’s prob enough out of me, but if you have questions on the creation process, the story, or anything else feel free to ask. I will always try to respond and be honest in my answers.
Keep dreaming, keep creating and enjoy the tale
trav….
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Raising the Bar of Webcomics….
July 29th, 2010 | by trav
I read an article that effected me a little today. It was that Webcomics were dying and that nothing new and exciting was around these days. The author of the site has a pay-per-view webcomic site, something that I have been against from the very beginning, because I think you should not charge for something viewed online. If all you have is a failing subscription site than yes webcomics might be dying as for anything new out there … I think one needs to start looking because I have found several, that believe like me, that it is time to raise the bar on webcomics.
Yes, I realize that anyone can just quickly scribble something on a sheet or hit few buttons and make a webcomic and it seems to be a common practice on how vulgar or how can one push the line. Yet… I also realize that there is some incredible talent out there that have taken this craft to a whole new level. In sorts we have to kind of feed off one another in trying to prove that it is possible to create an incredible tale online and still make some sort of income off of it.
So how do we raise the bar? What will it take for artist and writers to find ways to make webcomics something more when mentioned than just a snicker from people who do not understand what they are about.
First off Webcomics are in the phase that newspaper comics were in 100 + years ago. When the art was not always the best, but they taught the world that art in newspapers could be much more than depictions of current events. From there many artist have found there own. In the 20 to 50’s the art of newspaper comics was incredible and deep, truly a craft that showed that the creators cared about what they were creating. Bill Watterson and a few others tried to bring it back in the late 80’s and 90’s.
So where are the Bill Wattersons of today? I don’t know, but they are out there and they are starting to make a say in how web comics can be correctly done.
What makes web comics successful is the willingness of what the creator is willing to put into it. Like the cartoons of print, most comics creators (who update daily) are not willing to put the time in to make it work. The I want it now success stories are nothing more than delusions. Watterson, Breathed, Walker and many more newspaper comics spent many years just finding ways to build their audience and even then it still took many years before their strips became famous.
Web Comics, even though they are digital media, have the same problem. An audience needs to be built and patience on the part of the creator to let the strip grow. Honestly to expect success overnight is foolish, yet success can happen if and only if you are willing to stick out and be consistent in your updates. (If you don’t update you kill your story, so if you want to make this work you gotta put the time in to do it.)
Art- This is huge for me. If the art is substandard or shotty, I do not stay. If the art is well developed I hang out a bit and look at the next thing which is writing (more on that in a minute). Take time to learn your craft. Put the effort in to improve your art. The best webcomics out there have strong art and strong writing. Learn how to draw backgrounds, environments to add to your basic character head shots. Change camera angles and work on texture. Color is good, but there are some strong b/w out there as well.
Writing, is just as important. The deeper the story, the better thought out gags, the more likely one sticks around. If the story is too diluted with bad character interaction and trying to hard to shock readers, I for one loose interest really quick.
Know your audience or figure out who they are. You want your story to be big, make it accessible to everyone, meaning parents who read your tale will more than likely let their kids see it, if you keep it pg- that way you get a whole other generation and kids have a lot of power over what adults choose to look at.
Take time in developing your site as well. Make the presentation good. There are a wide variety of comic hosting programs. Take time to make the graphics strong and clean, make your navigation easy. It’s not the fans that will kill your comic, you will, especially if the presentation is pretty bad.
So improve your art and writing, be consistent in your updates, learn who your audience is, be willing to be patient and now it is time to work with others who are like minded. There are several other creators that understand this principle, many of them are linked in my links section. You will be amazed on how good their work is and that they tend to follow the similar belief that the bar of webcomics NEEDS TO BE RAISED to be taken seriously or else they will always be the same mentality about them and that is that the artist or writer just couldn’t make it in the professional world and so they came to the web to peddle. Honestly don’t be afraid to give love to those stories besides that deserve it, others will give love back to you. People that read webcomics read more than just one, so I make sure they can find the stories I like, and they will also know the stories I like are set to a pretty high standard.
I am a pro. I am here to help raise the bar, set the standard a little higher and yes still make it possible to support my hobbies through webcomics. You see by willing to show the world my story for FREE, I broaden my audience, who in turn support me by buying the trades or comics when they come out. Print and web go hand in hand. Don’t be afraid to publish your stories even if they are online. They are online to help your world grow so reward those that read with printed material and now with paypervisit websites. If you use the web for your stories correctly and smartly you will find your stories will hit large groups of people who will enjoy your work as many of us enjoyed the work of the great newspaper strips along.
Also do not be afraid to chat with those that support you. Talk to them! The web offers a new dimension that newspaper strips could not do and that is interaction with creators. So if creators need to spend a little more time talking to those that support them, those that support them are more inclined to tell someone else, which only makes your readership grow.
Yet if the bar is to be raised, we need a few more strong comics in the mix. A few more willing to step up their craft and find away to blend strong writing, strong art and consistent storytelling. Yet as it gets harder to get distributed through diamond and others I see more and more good story tellers coming to the web and turning webcomics into the newspaper comics of the 21st century.
If you noticed I chose not to name any webcomics here, but newspaper artist instead. I did this for a reason, the correlation between newspaper stip and webcomic are very similar, your dealing with a daily audience that expects you to put something out on a regular basis, and like I said only you will kill your comic.
So if webcomics are going story the bar must be raised by the creators themselves and we just have to want it bad enough to make it happen. I have no intentions of stopping the bean….I hope those creators of other great comics feel the same. Yet the fans need to let them know they are doing job, buy their books and help support and only then will webcomics get the respect they deserve.
trav
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Just click to enlarge her.
Usually about two or three weeks before cons, I take a moment to refine my craft. I also do this in-between books. It’s an opportunity to do some other pieces and play. Yet sometimes ideas creep into books that stem from sketches.
This is not one of them:) Yet since I sketch for FREE at each show we are at. I am also blessed to be given a ton of ideas to use in these simplistic inking projects. The mermaid has been a constant request and so I figured I would do a ink piece to her. I might even take it a step further and create a print for her.
Now I am going to take a moment and do some gaming tonight. I have been pushing myself really hard that I need to have a little break. So out comes the WII
trav-









